
Yuri, I assume, just fastball pitches the fuse into the train and that happens to move the thing out of the way gives us the path to the end of the dungeon. Music: In Darkness of a Labyrinth ~ DungeonĪnd retracing our steps back to damn near the beginning of the entire dungeon.ĭoing that has only gone wrong like half the time. We'll make it up in very short order since now that we're done with the Cathedral District and have obtained a new Fuse on top all the Fusions, it's a matter of returning to the underground. We actually are just short on enough juice to grab the very last Level 1 Fusion. Single target/5 hits/Anti-ground/ Ironic you claim to be an Earth guy and then are all about the anti-ground, sir. Gepetto could probably afford to get this cast on him once in a while because man that guy is brittle.Ĭrag - 16 MP - Earth Class Special Damage. Shield - 12 MP - Increases Physical Defense for one ally. Vastitas (that name is evoking Kingdom Hearts real hard and I don't like it) has initial stats of: It just looks like you gave the last one a bulkier costume and covered it in dirt. You ever seen the stats for gravity-based deaths in the Souls franchise? Shit's ghastly. So let's grab that too.Īlways trust solid ground against your feet. Shuffling right along, the Earth elemental tablet is just a room over. Splash - 16 MP - Water Class Special Damage. I used a similar spell during the Wolf Bout and it proceeded to do absolutely nothing but waste a turn for Blanca. I've always felt these kinds of spells were useless most of the time. Mirage - 12 MP - Increases Evasion Rate for one ally. Strength is getting the short end of the stick in a lot of these early Fusions. But at least it isn't Yuri in body paint and a bad wig. Granted, it's not a hunched lizard dude with a tail and vaguely Xenomorph features. Amnis is probably the most of this batch of Fusions that looks like its previous incarnation. That description really sounds like it's upselling itself. Of all of these, the Water Fusion might be the most useful for upcoming events. Let's see if we can't pick up a couple of elements from the Hell's side as well, eh? That's everything from the Heaven's Commandments side of the Graveyard. Howling - 16 MP - Wind Class Special Damage. Gale - 12 MP - Shortens turn interval for one ally. The Wind class Fusion's special attacks are: Why is the wind dude's legs so chufty? And shirtless but giant pauldrons? I dunno, man. Yuri will always laugh at a fart or fart joke. Let's mosey over next door in the Graveyard and hit up the Wind Element Class while we're in the neighborhood. But we're still sitting on a healthy stock of Soul Energy. Otherwise, it's just decent low-level Light magic. Anti-ground attacks mean they're a launcher that will fling the enemy into the air. If someone is getting their ass whipped by an elemental weakness, this could get some play. Increases one ally's Special Defense Power.

Like Karyl, Radeus also get a pair of Special Skillsīarrier - 12 MP. These can be negated by just leveling the Fusion in question up a couple ranks. There actually are some stat penalties initially for certain Fusions. Yuri's poor The Joker cosplay, Radeus, comes with the following stats: It isn't doing us a bit of good banking it at the moment. There's really no reason not to do so at the earliest point. We're gonna be picking them all up today. The Light and Dark class ones particularly are. Anyway! I mentioned the Level 1 Fusions of this game were. Might get a bit infrequent another week or two. I'm just hella swamped with work and traveling for work.
